![]() I have played the PS2 version through an emulator and noticed a few gameplay differences, but because PS2 emulation is really inaccurate, it’s hard to know exactly what’s different about that version. Unfortunately, very little testing has been done on the PS2 version, so possible version difference aren’t completely known. Some of the clips are harder to execute and some of them do not work at all. The Playstation 2 version has more differences than the Xbox version does. Instead, you have to do a slightly different method of clipping through that wall. The clip into the elevator door (the one the individual level world record does) does not work on Xbox. There is also a clip in the first part of Night Shift that doesn’t work on Xbox. This loses about 20 seconds over the GameCube version. Instead, you have to go down the road to the first police car, turn around, and get them to hit you in the back to knock you over the wall. Getting out of bounds in Enemies Vanquished by using the barriers to climb over the wall does not work on Xbox. There are two tricks that don’t work on the Xbox version. It’s still possible and there’s no doubt that you could get good at it, though.Īll known glitches as of Mawill work on the GameCube version. Xbox and Playstation 2 controllers do not have any notches around the analog stick, so perfect movement is harder. ![]() Ideally, both notches will make you strafe perfectly. If Bond slowly moves to the left or right, you have a bad controller. If holding the analog stick in the top/left and top/right notch makes you move really fast, you have a good controller. If you’re playing on the GameCube version, try strafing with your controller. Unfortunately, differences in manufacturing and controller wear can affect the angle your analog stick is at, so it’s possible that your analog stick is slightly misaligned. This makes holding perfectly up/right or up/left much easier than a standard PS2 or Xbox controller. This movement is extremely easy on the GameCube version because the GameCube controller has octagonal notches around the analog stick. The fastest way to move is to strafe forward/left or forward/right, much like GoldenEye on Nintendo 64. Movement is the same between all versions, but not all controllers are created equal. Xbox loading times are about 2 minutes faster than GameCube, and PS2 load times are about 2 minutes slower. The difference is usually only a few seconds, so it’s not something to worry about unless your console is in really bad shape. Most people will have similar load times to others, except for a few outliers. This issue is not unique to Nightfire, though. Because Nightfire is a disc-based game, load times can vary between different people’s consoles depending on things like your disc reader and the condition of your console. Xbox has the fastest load times, PS2 has the slowest load times, and GameCube is basically in the middle. Note that I’m going to compare Xbox/PS2 to the GameCube version, since that’s the version most people (including myself) run with.īy far, the biggest factor is load times. This document will compare the version differences for Nightfire on Xbox/GC/PS2 that affect speedrunning. These numbers can vary between different consoles, but these numbers are based on average load times. ![]() It is fully compatible with older servers, unlike the older 1.1 patch.TL DR: Xbox is faster than GC by roughly 1:30, GameCube is faster than PS2 by roughly 2:00. This patch does not require the CD to launch the game and will work with any version of the game. Be sure to install to the correct folder where your Nightfire installation is located or the update will have no effect. Make sure you are running the game as administrator or automatic updates will fail to install. To install this, simply unzip the file and then run the Nightfire Patch Setup Wizard. NET Framework and you have Windows 7 or Windows 8, please follow this guide: NET Framework 2.0 - Click here to download. Many other improvements over the years have been made as well. The console is also enabled automatically when installing this patch. Includes improvements to netcode, fixes numerous problems that would cause the game to crash to desktop, improves frame rate, heavily reduces lag and disconnects while playing multiplayer, adds the ability to change the field of view for widescreen monitors. Also, the game will notify you if there is a new update available and ask you if you would like to install it. Nightfire now supports dynamic lights, the ability to download new custom maps off servers automatically when joining. Will no longer function after this date unless you install This patch is mandatory for players who wish to continue to ![]()
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